1What is it?
A second progression track built around all 12 zodiac signs at once. Each sign has exactly one effect, and its strength depends only on that sign's current level — never combined with any other sign's bonus.
Aries through Pisces, each independently levelable from 1 to 10.
Every sign has a single fixed effect type. Its value scales with the sign's own level, not cumulatively across levels.
A sign can only advance past level N once every other sign is already at level N or higher.
Every unlocked effect applies automatically — no activation, no upkeep.
2The tier gate
This is the core rule that shapes how you build the whole system.
3The 12 signs
Each sign's value shown is its effect at level 10 (max). Lower levels use a smaller version of the same effect — see the in-game @zodiac menu for every level's exact number.
| Sign | Effect | At level 10 |
|---|---|---|
| Aries | Physical Damage | +20% |
| Taurus | Max HP | +35% |
| Gemini | Attack Speed | +10% |
| Cancer | Damage Reduction | -18% |
| Leo | Boss/MVP Damage | +35% |
| Virgo | Skill Damage | +20% |
| Libra | All Damage | +8% |
| Scorpio | Critical Damage | +20% |
| Sagittarius | Long-Range Damage | +35% |
| Capricorn | HP/SP Recovery | +60% |
| Aquarius | Magic Damage | +20% |
| Pisces | Healing Effectiveness | +42% |
4Leveling cost
Every level-up costs three things: Zeny, Old Card Albums, and a material specific to that sign and level.
5Where to go
6Good to know
| Max level | 10 per sign, 12 signs total. |
| Reborning | Zodiac levels are never touched by a Reborn. |
| Requirement re-check | Zeny, Album, and material are all re-verified right before the upgrade commits — nothing is spent on a failed attempt. |
| Effect uptime | Always on — no activation needed |