Tales of Loki · Game System

Monster Soul Collection

Hunt one monster species long enough and you'll bind a piece of its soul to your own — a small, permanent power that stays with your character forever.

1What is it?

A per-monster kill counter tied to your character. Every normal monster you kill (bosses don't count) quietly builds toward a permanent stat bonus tied to that exact monster.

Kill it

Land the finishing blow on a normal monster. Your kill count for that exact species goes up by one.

Cross a tier

Reach one of 5 kill-count milestones for that monster and you unlock its next reward tier.

Log in

Every reward you've earned is (re)applied automatically the moment you log in.

Keep it forever

The bonus doesn't wear off, doesn't need re-claiming, and isn't lost if you stop hunting that monster.

Yes — it's permanent. Once you reach a tier, that bonus is bound to your character. It's re-applied automatically every time you log in, so it never expires and never needs to be "used" or claimed again.

2The kill tiers

Every monster uses the exact same kill-count ladder — a low-level monster and a high-level monster both take the same effort to fully master. What differs is how much each tier pays out (see next section).

50,000 kills
Tier 1
150,000 kills
Tier 2
250,000 kills
Tier 3
350,000 kills
Tier 4
500,000 kills
Tier 5
Reaching a higher tier replaces the reward from the tier before it — it doesn't stack on top. Tier 5 is your final, strongest reward for that monster.

3What each race grants

Every monster belongs to a race, and every race grants its own unique reward — no two races overlap, so every part of the world is worth hunting for something different. These are base values at a level 1–70 monster — see the note below for how a higher-level monster of the same race pays out more.

RaceRewardTier 1Tier 2Tier 3Tier 4Tier 5
PlantBase Atk+10+25+50+100+150
InsectMatk+10+25+50+100+150
BruteHit+10+25+50+100+150
DragonMatk %+1%+2%+3%+4%+5%
FishAtk %+1%+2%+3%+4%+5%
FormlessFlee+10+25+50+100+150
UndeadCrit Resist %+1%+2%+3%+4%+5%
AngelHP/SP+250/+25+500/+50+1500/+100+2000/+150+3000/+200
DemihumanDmg vs Demihuman+1%+2%+3%+4%+5%
DemonCrit Atk %+1%+2%+3%+4%+5%
Monster levelMultiplier applied to every number above
1–70×1 (base values as-is)
71–100×2
101–150×3
151–200×4
201–250×5
251+×6, and +1 more for every further 50 levels

4Worked example

Compare two Plant-race monsters hunted all the way to Tier 5 — same kill requirement for both, different payout because of the level multiplier.

Kills reachedTierPoring (Lv 1, ×1)A level 180 Plant monster (×4)
50,0001+10 Atk+40 Atk
150,0002+25 Atk+100 Atk
250,0003+50 Atk+200 Atk
350,0004+100 Atk+400 Atk
500,0005+150 Atk — final+600 Atk — final

Both monsters need the exact same number of kills to reach each tier — the level 180 monster just pays out 4× more per tier for the same effort. Insect-race monsters follow the identical pattern, just granting Matk instead of Atk.

5Commands

@checkmonstersoul See your own kill count and tier progress for a monster.
@monstersoullist Browse every huntable monster. Filter by reward type, e.g. @monstersoullist atk — valid filters: atk, hit, matk, atkrate, flee, critdef, hp, racedmg, critatk.

6Every monster, what it grants

Every monster currently in the collection — its race, level, and the exact bonus at each of the 5 tiers. Search by name or filter by race/stat.

Monster Race Level Grants 50,000 150,000 250,000 350,000 500,000

7Good to know

Boss / MVP killsNever count toward Monster Soul — normal monsters only.
Progress per monsterTracked separately for every species — killing other monsters of the same race doesn't add to a different monster's count.
When rewards applyOn login. Cross a new tier mid-session? You'll see it take effect next time you log in.
Does it ever go away?Permanent — never expires