1What is it?
A per-monster kill counter tied to your character. Every normal monster you kill (bosses don't count) quietly builds toward a permanent stat bonus tied to that exact monster.
Land the finishing blow on a normal monster. Your kill count for that exact species goes up by one.
Reach one of 5 kill-count milestones for that monster and you unlock its next reward tier.
Every reward you've earned is (re)applied automatically the moment you log in.
The bonus doesn't wear off, doesn't need re-claiming, and isn't lost if you stop hunting that monster.
2The kill tiers
Every monster uses the exact same kill-count ladder — a low-level monster and a high-level monster both take the same effort to fully master. What differs is how much each tier pays out (see next section).
3What each race grants
Every monster belongs to a race, and every race grants its own unique reward — no two races overlap, so every part of the world is worth hunting for something different. These are base values at a level 1–70 monster — see the note below for how a higher-level monster of the same race pays out more.
| Race | Reward | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|---|
| Plant | Base Atk | +10 | +25 | +50 | +100 | +150 |
| Insect | Matk | +10 | +25 | +50 | +100 | +150 |
| Brute | Hit | +10 | +25 | +50 | +100 | +150 |
| Dragon | Matk % | +1% | +2% | +3% | +4% | +5% |
| Fish | Atk % | +1% | +2% | +3% | +4% | +5% |
| Formless | Flee | +10 | +25 | +50 | +100 | +150 |
| Undead | Crit Resist % | +1% | +2% | +3% | +4% | +5% |
| Angel | HP/SP | +250/+25 | +500/+50 | +1500/+100 | +2000/+150 | +3000/+200 |
| Demihuman | Dmg vs Demihuman | +1% | +2% | +3% | +4% | +5% |
| Demon | Crit Atk % | +1% | +2% | +3% | +4% | +5% |
| Monster level | Multiplier applied to every number above | |||||
|---|---|---|---|---|---|---|
| 1–70 | ×1 (base values as-is) | |||||
| 71–100 | ×2 | |||||
| 101–150 | ×3 | |||||
| 151–200 | ×4 | |||||
| 201–250 | ×5 | |||||
| 251+ | ×6, and +1 more for every further 50 levels | |||||
4Worked example
Compare two Plant-race monsters hunted all the way to Tier 5 — same kill requirement for both, different payout because of the level multiplier.
| Kills reached | Tier | Poring (Lv 1, ×1) | A level 180 Plant monster (×4) |
|---|---|---|---|
| 50,000 | 1 | +10 Atk | +40 Atk |
| 150,000 | 2 | +25 Atk | +100 Atk |
| 250,000 | 3 | +50 Atk | +200 Atk |
| 350,000 | 4 | +100 Atk | +400 Atk |
| 500,000 | 5 | +150 Atk — final | +600 Atk — final |
Both monsters need the exact same number of kills to reach each tier — the level 180 monster just pays out 4× more per tier for the same effort. Insect-race monsters follow the identical pattern, just granting Matk instead of Atk.
5Commands
@monstersoullist atk — valid filters: atk, hit, matk, atkrate, flee, critdef, hp, racedmg, critatk.
6Every monster, what it grants
Every monster currently in the collection — its race, level, and the exact bonus at each of the 5 tiers. Search by name or filter by race/stat.
| Monster | Race | Level | Grants | 50,000 | 150,000 | 250,000 | 350,000 | 500,000 |
|---|
No monsters match that search.
7Good to know
| Boss / MVP kills | Never count toward Monster Soul — normal monsters only. |
| Progress per monster | Tracked separately for every species — killing other monsters of the same race doesn't add to a different monster's count. |
| When rewards apply | On login. Cross a new tier mid-session? You'll see it take effect next time you log in. |
| Does it ever go away? | Permanent — never expires |