Tales of Loki · Game System

Reborn System

Hit the level cap and it doesn't have to be the end. Reborn resets your job and level back to the start, raises the cap, and permanently strengthens your character — up to 17 times, all the way to a level 500 cap.

1What is it?

A prestige loop: once you reach your current level cap on a 3rd class or higher, you can Reborn — your job drops back to High Novice and your level resets, but every Reborn permanently raises your stats and pushes the cap higher.

Reach the cap

Get to your current Base Level cap (250 the first time) on at least a 3rd class.

Reborn

Job resets to High Novice, Base/Job Level and Exp reset to 1/0. Items, Zeny, storage and Cores are untouched.

Cap rises

Your new level cap is higher than before, following a fixed ladder up to 500 over 17 Reborns.

Bonuses stack

Every Reborn's stat bonuses are permanent and cumulative — they never reset, layer, or expire.

You keep everything except level and job. Items, Zeny, storage, and your Core System points all carry over exactly as they were.

2The Reborn ladder

Each Reborn raises both your level cap and your primary-stat (STR/AGI/VIT/INT/DEX/LUK) allocation cap, up to a final 500 / 200 ceiling at Reborn 17.

RebornLevel capStat capAll-stats bonus
0 (never reborned)250150
1275155+15
2300160+30
3325160+45
4350165+60
5375170+75
6400175+90
7415180+105
8430185+120
9440185+135
10450185+150
11460185+165
12470185+180
13480190+195
14485190+210
15490195+225
16495195+240
17 (max)500200+255

3Permanent bonuses per Reborn

Every single Reborn grants all of the following at once — cumulative, forever, with no upkeep.

All Stats
+15
STR / AGI / VIT / INT / DEX / LUK, each
Max HP
+2,000
Max SP
+200
Base ATK
+100
MATK
+100
DEF / MDEF
+5 / +5
Carry Weight
+2,000
At Reborn 17, that's +255 to every stat, +34,000 Max HP, +3,400 Max SP, +1,700 ATK, +1,700 MATK, +85 DEF/MDEF, and +34,000 carry weight — entirely on top of your gear and Core System bonuses.

4The tradeoff: harder leveling

Each Reborn doubles how much Exp you effectively need — the grind gets steeper as your character gets stronger.

Exp gained is divided by 2 per Reborn (2× after Reborn 1, 4× after Reborn 2, 8× after Reborn 3… up to 131,072× at Reborn 17). Higher Reborns are a long-term investment, not a quick reset.

5Requirements to Reborn

LevelBase Level at or above your current Reborn's level cap.
Class3rd class or higher (includes Star Emperor, Soul Reaper, Kagerou/Oboro, and Rebellion).
Carry weightUnder 50% — High Novice carries far less than your current class.
Inventory30 or fewer distinct item stacks. Store down first if you're over.
Cost100,000,000 Zeny for your first Reborn, +50,000,000 more for every Reborn after that.
Cost and eligibility are shown up front before you confirm — nothing is charged unless the Reborn actually goes through.

6Where to go

Job Master NPC The same NPC that changes your job also handles Reborning — talk to it once you're eligible, and it'll walk you back through job-ups afterward.

7Good to know

Job after RebornHigh Novice for most classes; plain Novice for the "expanded" lines (Super Novice E, Star Emperor, Soul Reaper, Kagerou/Oboro, Rebellion), matching how they originally got there.
Class line memoryYour previous class path is remembered — job up again and you're routed back the same way you came.
Cores & itemsNever touched by a Reborn
Max Reborns17, reaching the final 500 level cap.