Tales of Loki · Game System

Core System

12 extra stats layered on top of STR/AGI/VIT/INT/DEX/LUK. Points come from leveling, are spent one Core at a time, and every effect is recalculated automatically — nothing to re-claim, nothing that expires.

1What is it?

A second stat sheet: 12 named Cores, each with its own combat effect. You earn points by leveling and choose which Cores to pour them into.

Earn points

Every 5 base levels grants 1 unspent Core point, starting after level 100.

Allocate

Spend unspent points into any of the 12 Cores, one at a time or in bulk, for Zeny + coins.

Recalculated live

Every Core's effect is applied automatically — no toggling, no upkeep, no re-casting.

Reborn-safe

Reborning resets your job, level and Exp — your Cores are untouched either way.

Permanent once spent. A point you put into a Core stays there until you pay to reset it — it never decays, and never needs to be reapplied.

2Earning points

Points accrue purely from your base level — 1 point for every 5 levels gained, starting after level 100 and continuing all the way to the level.

50 per Core. With a per-Core cap of 50, points earned from leveling can be spread across multiple Cores — but can never max every Core on one character. Choose a build.

3The 12 Cores

Each row is per point invested. Numbers scale linearly up to the 50-point cap unless noted otherwise.

CoreTypeEffectAt cap (50)
Ferocity Offense +0.4%/pt damage vs. targets above 50% HP; +0.5%/pt damage vs. targets at or below 20% HP (execute). +20% / +25%
Rupture Offense Ignores 0.5%/pt of the target's hard DEF, and adds 0.5%/pt critical damage. -25% DEF / +25% crit dmg
Cadence Offense 0.5%/pt chance on a plain weapon attack (not skills) for a bonus off-hand strike, independent of ASPD. 25% chance, +50% dmg
Overload Offense +0.3%/pt skill and magic damage on every cast. +15%
Momentum Offense +0.3%/pt bonus damage per consecutive hit on the same target, stacking up to 10 times (each hit must land within 3s of the last). +15%/stack, up to +150%
Ward Defense A regenerating barrier that absorbs incoming damage before it touches your HP. 40 barrier HP per point. Starts refilling after 5s out of combat, full in ~10s. 2,000 barrier HP
Bulwark Defense Flat 0.3%/pt reduction on all incoming damage, from any source. -15%
Reflection Defense Reflects 0.4%/pt of the damage you take back at the attacker as fixed damage. 20% reflected
Resolve Defense 0.5%/pt reduction to common status-effect chance and duration, and periodically breaks you free of crowd control. -25%
Tempo Utility 0.3%/pt reduction to skill cast time and after-cast delay. -15%
Vigor Utility Leeches 0.3%/pt of damage dealt back as HP; from 25 points onward, also leeches 0.2%/pt as SP. 15% HP / 10% SP leech
Attune Hybrid At 25 points or more, your attacks ignore elemental immunity — immune targets take neutral damage instead of none. No effect below 25, and no further scaling above it. Immunity pierce (on/off)

4Allocating points

Spending an unspent point into a Core isn't free — each point costs the same flat price, scaled by however many you add at once.

Per point
250,000 Zeny
+ 5× Loot Coin
+ 1× Hunting Coin
Cost is shown up front before you confirm, and you're never charged unless the allocation actually succeeds.

5Resetting Cores

Changed your mind? You can refund points from a single Core or wipe the whole board — for Zeny, no items lost.

OptionCostWhat happens
Reset one Core 500,000 Zeny Pick a single Core; its points return to your unspent pool. Every other Core is untouched.
Reset all Cores 1,000,000 Zeny All 12 Cores drop to 0; every point you've ever spent returns to your unspent pool.
Resetting only refunds points, not the Zeny or coins spent allocating them — it's a chance to rebuild your spread, not a purchase refund.

6Where to go

@cores Opens the Core Manager menu from anywhere — no need to travel.
Core Manager NPC Also stands in Prontera for anyone who'd rather walk up and click.

7Good to know

ReborningCores are never touched by a Reborn — only your job, level and Exp reset.
Per-Core cap50 points, the same for every Core — no single stat can be pushed indefinitely.
Total pointsKeeps growing as you level — there's no fixed ceiling on total points earned.
Effect uptimeAlways on — no activation needed