1What is it?
A second stat sheet: 12 named Cores, each with its own combat effect. You earn points by leveling and choose which Cores to pour them into.
Every 5 base levels grants 1 unspent Core point, starting after level 100.
Spend unspent points into any of the 12 Cores, one at a time or in bulk, for Zeny + coins.
Every Core's effect is applied automatically — no toggling, no upkeep, no re-casting.
Reborning resets your job, level and Exp — your Cores are untouched either way.
2Earning points
Points accrue purely from your base level — 1 point for every 5 levels gained, starting after level 100 and continuing all the way to the level.
3The 12 Cores
Each row is per point invested. Numbers scale linearly up to the 50-point cap unless noted otherwise.
| Core | Type | Effect | At cap (50) |
|---|---|---|---|
| Ferocity | Offense | +0.4%/pt damage vs. targets above 50% HP; +0.5%/pt damage vs. targets at or below 20% HP (execute). | +20% / +25% |
| Rupture | Offense | Ignores 0.5%/pt of the target's hard DEF, and adds 0.5%/pt critical damage. | -25% DEF / +25% crit dmg |
| Cadence | Offense | 0.5%/pt chance on a plain weapon attack (not skills) for a bonus off-hand strike, independent of ASPD. | 25% chance, +50% dmg |
| Overload | Offense | +0.3%/pt skill and magic damage on every cast. | +15% |
| Momentum | Offense | +0.3%/pt bonus damage per consecutive hit on the same target, stacking up to 10 times (each hit must land within 3s of the last). | +15%/stack, up to +150% |
| Ward | Defense | A regenerating barrier that absorbs incoming damage before it touches your HP. 40 barrier HP per point. Starts refilling after 5s out of combat, full in ~10s. | 2,000 barrier HP |
| Bulwark | Defense | Flat 0.3%/pt reduction on all incoming damage, from any source. | -15% |
| Reflection | Defense | Reflects 0.4%/pt of the damage you take back at the attacker as fixed damage. | 20% reflected |
| Resolve | Defense | 0.5%/pt reduction to common status-effect chance and duration, and periodically breaks you free of crowd control. | -25% |
| Tempo | Utility | 0.3%/pt reduction to skill cast time and after-cast delay. | -15% |
| Vigor | Utility | Leeches 0.3%/pt of damage dealt back as HP; from 25 points onward, also leeches 0.2%/pt as SP. | 15% HP / 10% SP leech |
| Attune | Hybrid | At 25 points or more, your attacks ignore elemental immunity — immune targets take neutral damage instead of none. No effect below 25, and no further scaling above it. | Immunity pierce (on/off) |
4Allocating points
Spending an unspent point into a Core isn't free — each point costs the same flat price, scaled by however many you add at once.
+ 1× Hunting Coin
5Resetting Cores
Changed your mind? You can refund points from a single Core or wipe the whole board — for Zeny, no items lost.
| Option | Cost | What happens |
|---|---|---|
| Reset one Core | 500,000 Zeny | Pick a single Core; its points return to your unspent pool. Every other Core is untouched. |
| Reset all Cores | 1,000,000 Zeny | All 12 Cores drop to 0; every point you've ever spent returns to your unspent pool. |
6Where to go
7Good to know
| Reborning | Cores are never touched by a Reborn — only your job, level and Exp reset. |
| Per-Core cap | 50 points, the same for every Core — no single stat can be pushed indefinitely. |
| Total points | Keeps growing as you level — there's no fixed ceiling on total points earned. |
| Effect uptime | Always on — no activation needed |