Refine Bonus System
Wear 3 or more gear pieces at the same refine (+7 or higher) and you get free bonus stats. At +8 and up you get even more.
Which pieces count
✓ Counts (6)Weapon, shield, upper headgear, body armor, garment, shoes
✗ Doesn't countAccessories, middle / lower headgear, costumes, shadow gear
The refines must be exactly the same: three pieces at +9 is a set, +9 / +9 / +10 is not. A two-handed weapon counts once.
Set bonus (+7 or higher)
| Same-refine pieces | Max HP | Max SP | HIT | ATK | MATK |
|---|---|---|---|---|---|
| 3 | +1% | +1% | +5 | +5 | +5 |
| 4 | +3% | +3% | +15 | +15 | +15 |
| 5 or 6 | +5% | +5% | +25 | +25 | +25 |
Extra bonus (+8 or higher)
| Same-refine pieces | You also get |
|---|---|
| 3 | Magic Critical Damage |
| 4 | Magic Critical Damage + damage to all races |
| 5 or 6 | Magic Critical Damage + damage to all races + damage to all elements |
How strong, by the refine of your set:
+1%at +8
+2%at +9
+3%at +10
+4%at +11
+5%at +12
+6%at +13
+7%at +14
+8%at +15
+9%at +16
+10%at +17
+11%at +18
+12%at +19
+13%at +20
Example: 4 pieces at +9 = +3% HP / SP, +15 HIT / ATK / MATK, and +2% Magic Crit Damage and +2% damage to all races.
Good to know
- If you have two sets, the one with more pieces wins. Same size: the higher refine wins. So raising one piece from +9 to +10 can make your bonus smaller.
- It works by itself: nothing to activate.
- Check yours: type
@checkrefinebonus, or open the Equipment window (Alt+Q) › Refine Bonus tab. - Broken gear comes off, so it stops counting until you repair it (Durability).