Tales of Loki
Wiki-S1 › Systems › Equipment Durability System

Equipment Durability System

Your gear slowly wears down when you fight and die. Worn gear is a bit weaker, and at 0 it breaks. A Repairman fixes it for Zeny.

Repairman Repair at theRepairman📍 ro_hall 77, 102📍 prontera 165, 193and in every big town

Which gear wears down

↻ Wears downWeapon, shield, body armor, garment, shoes, upper headgear
✓ NeverMiddle / lower headgear, accessories, costumes, shadow gear

Every item starts at 100 / 100.

How it wears down

What happensLossWhich item
You hit something (attacks, skills, magic)−1, sometimes (1 in 150 hits)Your weapon
You get hit−1, sometimes (1 in 120 hits)One random armor piece
You die−3 every timeEvery worn piece

No wear in PvP, WoE and Battlegrounds. Dying in a town costs nothing. At 10 or less you get a warning in chat.

What worn gear does

You lose 1% for every 10 points missing: a weapon deals less damage, an armor piece gives less DEF / MDEF.

100–91OK
90–81−1%
80–71−2%
70–61−3%
60–51−4%
50–41−5%
40–31−6%
30–21−7%
20–11−8%
10–1−9%
0Broken

At 0 the item breaks: it comes off and gives nothing until you repair it.

Repair prices

OptionWhat it doesCost
RestoreEverything you carry back to 100 (also items broken from wear)25z per missing point
Fix brokenFixes every broken item, also ones broken by skills like Weapon Break5,000z per item

Example: an item at 60 / 100 costs 40 × 25 = 1,000z. A worn-out item (0) costs 2,500z with Restore.

  • Restore fixes everything you carry, worn gear included. Items in storage or your cart are not touched (they don't wear down either).
  • A repaired broken item is not put back on: equip it again.
  • Auto Hunt can repair for you when your gear drops below a % you choose (Auto Hunt panel).
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